NOTE NOTE 02SURVEYED
Fish Codex
Every Blue Hole species by depth and hour — value, behavior, and what the menu wants.

Blue Hole depth bands
The economy's backbone. Tuna-class cargo starts here, night species too — where you learn "valuable fish keep office hours".
Core species quick sheet (key 16, base game)
| Species | Depth | Time | Value | Note |
|---|---|---|---|---|
| Sea Bream | Shallows | Day | Low | Steady early income; volume matters |
| Jellyfish | Shallows | All day | Low | Contact damage — skirt them, unless jelly is on the menu |
| Jack School | Shallow-Mid | Day | Low-Mid | One school = one menu; net launcher's best friend |
| Grouper | Mid | All day | Mid | Den camper; bait it out first |
| Tuna | Mid | Day | Mid-High | The economy pillar, menu evergreen |
| Wolf-Eel | Mid | Night | High | Night-diving's first gold; foul temper |
| Lanternfish School | Mid | Night | Mid | A ribbon of light — follow it and you follow money |
| Billfish | Mid | Day | High | Sprinter; if the head-on misses, wait for the turn |
| Manta Ray | Mid | Day | High | Patrols in groups. Take one, leave the rest |
| Frilled Shark | Deep | All day | High | Living fossil. Do not freeze when you meet — it will not |
| Giant Squid | Deep | Night | Very high | Boss-tier. Do not bring your best gun the first time |
| Coelacanth | Deep | Night | Very high | Story-linked; the lore crowd's darling |
| Anglerfish | Deep | All day | High | Lure mechanics: lamp off = it loses interest |
| Giant Octopus | Deep | Night | Very high | Ambush den type; drawing it out is half the fight |
| Sea People Stock | Post-story | All day | Special | Never sold — story items. Codex collects them anyway |
| ??? | The Bottom | ? | ? | The thing at the bottom. The codex's last page tells you itself |
What the menu actually wants (catch→dish conversion)
| Slot | Mechanic | Why |
|---|---|---|
| Tuna family | Shared across 3+ dishes | One fish, three menu lines — conversion king, always worth the pocket slot |
| Deep rarities | Single high-price dish | The ticket ceiling. All-in on reservation nights |
| Bulk small fish | Traffic anchor | Do not sneer: turnover is built on their backs |
| Non-fish ingredients | Hidden dish unlocks | Seaweed, shells, crates off boats — menu expansion keys are often not fish |
| DLC jungle herbs | A whole new cuisine | Herb seasonings + river fish — zero overlap with the old menu, built from scratch |