Dock Camp
The DLC's front door. Three lines out: the river (main), the lake (fishing), the wetlands (ingredients). The camp has a fast-travel node — opening it halves all future legwork.
The island, the river, the new fish and bosses — one month old, fully mapped.

The DLC's front door. Three lines out: the river (main), the lake (fishing), the wetlands (ingredients). The camp has a fast-travel node — opening it halves all future legwork.
Raft down three sections: rapids (QTE-dense), slack water (fishing windows), the falls (terminal boss pool). ~6 minutes end to end, 11 optional stops.
Still-water fishery, the jungle species' main production zone. Night fishing peaks here (hydras glow). The center islet hides an ingredient point.
Ingredient country: herbs, jungle fungi, edible vines. No fish, but the new cuisine's foundation — three gathering routes mapped at the bottom of this page.
The final boss's home. Unlocks after one full river run plus one lake night-fishing session. Three phases across water and land.
| Species | Where | Time | Value | Note |
|---|---|---|---|---|
| Glass Knife Fish | River slack | Day | Mid | Transparent body — track the shadow, not the fish |
| Piranha School | River rapids | All day | Mid | They bite the raft. Triple QTE miss = capsize |
| Electric Eel | Wetland channels | Night | High | Visible arc range — stand outside it and wait out the discharge |
| Arapaima | Lake | Day | High | The lake's tuna seat: economic backbone |
| Jungle Catfish | Lake | Night | Mid | Bottom forager; chum-and-gather is the efficient play |
| Glowing Hydra School | Lake | Night | Mid | Night fishing's streetlights — follow the glow |
| Falls Rainbow Trout | The falls | All day | High | Leaps upstream. Camp the fixed jump points |
| ??? (Boss) | Boss pool | Post-unlock | Very high | Three phases. After the first kill, juveniles become catchable in the pool |
Camp → east herb slope → vine bridge → home. 3-5 herbs, 2 vines. Perfect before a service day.
Camp → north fungal belt (×2 spawn after rain) → return via the lake shore. 6-8 fungi. Rain days double it.
Camp → herbs → fungi → west wetlands → islet → dock. Everything at once. Run it the night before a recipe-research day.
▸ Community consensus: the best-designed fight in the game — all three phases use things the DLC taught you, and none of them is a stat check.