Dave the Diver
NOTE NOTE 05NEW

Jungle DLC

The island, the river, the new fish and bosses — one month old, fully mapped.

Jungle DLC: the river, the canopy, a whole new map
▲ Steam screenshotJungle DLC: the river, the canopy, a whole new map

The island map (from the dock to the boss pool)

Dock Camp

The DLC's front door. Three lines out: the river (main), the lake (fishing), the wetlands (ingredients). The camp has a fast-travel node — opening it halves all future legwork.

The River (main line)

Raft down three sections: rapids (QTE-dense), slack water (fishing windows), the falls (terminal boss pool). ~6 minutes end to end, 11 optional stops.

The Lake

Still-water fishery, the jungle species' main production zone. Night fishing peaks here (hydras glow). The center islet hides an ingredient point.

The Wetlands

Ingredient country: herbs, jungle fungi, edible vines. No fish, but the new cuisine's foundation — three gathering routes mapped at the bottom of this page.

Boss Pool (below the falls)

The final boss's home. Unlocks after one full river run plus one lake night-fishing session. Three phases across water and land.

New jungle species (key 8; codex filed separately)

SpeciesWhereTimeValueNote
Glass Knife FishRiver slackDayMidTransparent body — track the shadow, not the fish
Piranha SchoolRiver rapidsAll dayMidThey bite the raft. Triple QTE miss = capsize
Electric EelWetland channelsNightHighVisible arc range — stand outside it and wait out the discharge
ArapaimaLakeDayHighThe lake's tuna seat: economic backbone
Jungle CatfishLakeNightMidBottom forager; chum-and-gather is the efficient play
Glowing Hydra SchoolLakeNightMidNight fishing's streetlights — follow the glow
Falls Rainbow TroutThe fallsAll dayHighLeaps upstream. Camp the fixed jump points
??? (Boss)Boss poolPost-unlockVery highThree phases. After the first kill, juveniles become catchable in the pool

Three gathering routes (wetlands loops)

Short · daily supply (8 min)

Camp → east herb slope → vine bridge → home. 3-5 herbs, 2 vines. Perfect before a service day.

Mid · fungus line (15 min)

Camp → north fungal belt (×2 spawn after rain) → return via the lake shore. 6-8 fungi. Rain days double it.

Long · full loop (25 min)

Camp → herbs → fungi → west wetlands → islet → dock. Everything at once. Run it the night before a recipe-research day.

The boss pool, three phases (first-kill guide)

  • 01Phase 1 (water): the giant eel. Hug the shore; punish the 4s recovery after each discharge. Do not get greedy — it has a second arc.
  • 02Phase 2 (land): the boss beaches; blowdart duel. Destroy its three resonance flowers (weak points) in the corners — use the dart's silence to flank.
  • 03Phase 3 (mixed): the water rises. Keep mid-range; when the eel discharges in rising water it shocks ITSELF — baiting its attacks into the water is the optimal line.
  • 04First-kill rewards: juveniles enter the pool, the jungle cuisine unlocks its final tier, four DLC achievements at once.

Community consensus: the best-designed fight in the game — all three phases use things the DLC taught you, and none of them is a stat check.