Beginner Guide
The day loop, oxygen and carry weight, and the five mistakes every new Dave makes.

A day in Dave's life (default rhythm)
Morning · Dive
Oxygen and carry weight are your two budgets. Early on, catch only what tonight's menu needs — full pockets halve your swim speed and the tank will weep.
Evening · Service
Bancho cooks; you run plates, register and rhythm. Keep 4-6 seats early; spend expansion money on the fridge first — the fridge is how many days of effort you can bank.
After close · Three small things
Check staff mood (raise pay before they sulk), check tomorrow's reservations (parties need prep), cure the surplus fish (anti-expiry).
Bedtime · The hook
The hole's mystery advances with days. Do not rush it, do not ignore it — some story windows cycle back only after several day/night loops.
Oxygen & carry quick sheet (unchanged by DLC)
| Item | Value | Note |
|---|---|---|
| Base tank | ~30s effective dive | Fine for early game; no mods on day one |
| Carry cap | 8 items to start | -7% swim speed per overweight item; stack it and you are a snail |
| O2 capsules | Pickable on the seabed | Route through capsule points to extend dives ~40% |
| Suit upgrades | Duff's foundry | Priority: tank > carry > swim speed. Never reversed |
| Pressure | Active in the deep band | Do not push past 50m without the pressure suit — you will start bleeding HP |
Five newbie mistakes (mobile edition specials)
| Mistake | Symptom | Correction |
|---|---|---|
| ① Depth greed | Diving for 40m on day one | The oxygen lesson arrives physically. 15-25m is home early on |
| ② Catch greed | Spear everything, overload pockets | Half swim speed = double oxygen burn. Catch for the menu, not the museum |
| ③ Seat greed | Expanding seats with every coin | More seats = turnover pressure = chaos = bad reviews. Fridge before seats |
| ④ Ignoring staff | Postponing raises until they sulk | Staff mood drives serving speed — the cheapest upgrade in the game |
| ⑤ Skipping story | Fast-forwarding dialogue | The hole's narrative lives between the lines. Mobile commutes make skipping tempting — resist |
Regulars Q&A
Does mobile share progress with PC?
PENDINGThe announcement only says "full content"; save sync was never mentioned. Our Mobile page will update on launch day — until then, do not double-buy expecting sync.
Can I skip the restaurant and just dive?
APPROVEDThe restaurant is the economy's engine, but story progress never gates on service count. Dive-heavy, minimal service is viable — just poorer. Much poorer.
Buy the DLC at launch?
APPROVEDRecommended after the main story reaches "formal contact with the Sea People": the jungle entrance assumes you know the cast. Also this game discounts often — launch price is rarely the floor.
What is the best weapon?
APPROVEDCheck the tier list on the Weapons page, but the community consensus is eternal: the best weapon is the one you never swap. Comfort beats numbers.