Dave the Diver
NOTE NOTE 01DAY ONE

Beginner Guide

The day loop, oxygen and carry weight, and the five mistakes every new Dave makes.

The Blue Hole by day: the deeper, the less Earth-like
▲ Steam screenshotThe Blue Hole by day: the deeper, the less Earth-like

A day in Dave's life (default rhythm)

  1. Morning · Dive

    Oxygen and carry weight are your two budgets. Early on, catch only what tonight's menu needs — full pockets halve your swim speed and the tank will weep.

  2. Evening · Service

    Bancho cooks; you run plates, register and rhythm. Keep 4-6 seats early; spend expansion money on the fridge first — the fridge is how many days of effort you can bank.

  3. After close · Three small things

    Check staff mood (raise pay before they sulk), check tomorrow's reservations (parties need prep), cure the surplus fish (anti-expiry).

  4. Bedtime · The hook

    The hole's mystery advances with days. Do not rush it, do not ignore it — some story windows cycle back only after several day/night loops.

Oxygen & carry quick sheet (unchanged by DLC)

ItemValueNote
Base tank~30s effective diveFine for early game; no mods on day one
Carry cap8 items to start-7% swim speed per overweight item; stack it and you are a snail
O2 capsulesPickable on the seabedRoute through capsule points to extend dives ~40%
Suit upgradesDuff's foundryPriority: tank > carry > swim speed. Never reversed
PressureActive in the deep bandDo not push past 50m without the pressure suit — you will start bleeding HP

Five newbie mistakes (mobile edition specials)

MistakeSymptomCorrection
① Depth greedDiving for 40m on day oneThe oxygen lesson arrives physically. 15-25m is home early on
② Catch greedSpear everything, overload pocketsHalf swim speed = double oxygen burn. Catch for the menu, not the museum
③ Seat greedExpanding seats with every coinMore seats = turnover pressure = chaos = bad reviews. Fridge before seats
④ Ignoring staffPostponing raises until they sulkStaff mood drives serving speed — the cheapest upgrade in the game
⑤ Skipping storyFast-forwarding dialogueThe hole's narrative lives between the lines. Mobile commutes make skipping tempting — resist

Regulars Q&A

Does mobile share progress with PC?

PENDING

The announcement only says "full content"; save sync was never mentioned. Our Mobile page will update on launch day — until then, do not double-buy expecting sync.

Can I skip the restaurant and just dive?

APPROVED

The restaurant is the economy's engine, but story progress never gates on service count. Dive-heavy, minimal service is viable — just poorer. Much poorer.

Buy the DLC at launch?

APPROVED

Recommended after the main story reaches "formal contact with the Sea People": the jungle entrance assumes you know the cast. Also this game discounts often — launch price is rarely the floor.

What is the best weapon?

APPROVED

Check the tier list on the Weapons page, but the community consensus is eternal: the best weapon is the one you never swap. Comfort beats numbers.